/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* Converted for The Render Engine v2.0
* Aug. 4, 2010 Brett Fattori
*/

Engine.include("/physics/collision/b2ContactID.js");


Engine.initObject("b2ContactPoint", null, function() {
   
   var b2ContactPoint = Base.extend({

      position: null,
      separation: null,
      normalImpulse: null,
      tangentImpulse: null,
      id: null,
   
      constructor: function() {
         // initialize instance variables for references
         this.position = new b2Vec2();
         this.id = new b2ContactID();
      }
   
   });
   
   return b2ContactPoint;
   
});
